Caribbean Fever - Your ONLY destination to all things Caribbean and more
Luckily we don't need to, because the game itself represents one of the most chaotic and heroic product launches of recent times. Chaotic because it was p2000 skins released in an unfit state after a beta that clearly showed it wasn't ready (I'll come to the specifics). And heroic because, amidst the debris, Ubisoft Montreal threw out the schedule of one-patch-per-month in order to deliver three substantial patches in the game's first six weeks.
What makes this all the more frustrating is that Siege is so very close to being one of the greatest competitive shooters ever made. The destructible environments result in wonderfully dynamic matches, where positioning and an intimate knowledge of the map is everything. Plus, it's sprinkled throughout with beautiful touches, like the asymmetric preparation phase, where attackers search for the objective with drones while defenders fortify it. This is a special game that, after years of being a Counter-Strike junkie, pulled me away and felt like a true evolution of the genre—a notable feat given the genre's inclination towards big budgets and homogeneity, where whatever is successful is copied ad infinitum.